...chances are I'm listening to Olivia Rodrigo, snapping photos, programming, or spending
way too long perfecting my Spotify playlists. I have
volunteered in a team of fifteen
doing infrastructure engineering, contributed to
a well-known VR Mod , worked on
open source games , built
SDK's to control Boston Dynamic's
robots, launched apps
and
published games . I was
introduced to the world of programming in 2017 thanks to the 40th
Ludum Dare - a competition to make a game in a weekend -
where I built my first ever game.
'Sharks Interactive' is a moniker underneath which I release much of my software.
Developed app in Dart, released on Apple App Store and Google Play Store. Built app backend, written in typescript and deployed on bare metal server. Localised app into English and French.
Dart
Typescript
Flutter
SQLLite
Bun
Docker
GitHub
Developed critical infrastructure in Python for tracking availability of fully remote team. Performed code reviews, communicating on potential issues and improving quality of work. Collaborated with team of 12 on designing and building out free video game βPeer Reviewβ.
C++
Source-Engine
Python
Gitlab
Built a geo-guesser like web game for a History Assignment, using Google Maps, Svelte and hosted on CloudFlare Pages.
Typescript
Svelte
GitHub
Google-Cloud-Platform
Cloudflare Pages
Quick sine-wave generator and audio visualiser which syncs across tabs, built because a Physics teacher mentioned offhand needing one.
Typescript
Svelte
Researched, tested and built an SDK for controlling Boston Dynamic's Spot Robot from Dart, for eventual use in a Flutter mobile app.
Dart
GRPC
GitHub
Built a web-app which is dynamically generated on the edge based on data pulled live from Google Sheets.
Typescript
Cloudflare Workers
Google-Cloud-Platform
Svelte
Created and published a multiplayer game on the Steam store built originally in the Unity game Engine and later using C# and the MonoGame toolkit, with the Steam API to handle networking.
C#
.NET
GitHub
Monogame
Unity
Steam API/Networking
Created a pure HTML & CSS online 'newspaper' of in depth fantasy world, with new articles written quarterly.
C#
.NET
GitHub
GitHub Actions
Patched stereo-rendering and more into the video game 'Space Engineers' to create a VR mod.
C#
.NET
GitHub
Open-VR
Built an open source GUI Application on the .NET WPF framework with fully fledged Continous Deployment pipeline and issue tracking on GitHub.
C#
.NET
GitHub
GitHub Actions
Contributed several times to an open-source video-game on GitHub, working with maintainers to improve my code and get it through review.
Lua
GitHub
Built 17 games in under 72 hours each for submission to Ludum Dare competition Used varying technologies, from C# and Unity to Svelte and Typescript and more. Rated 214th in Humor out of 4000 submissions
Assorted
Designed, built and published a mobile game, written in C# and powered by the Unity engine.
C#
Unity